Larry Koopa

Playstyle

Larry is the most straight-forwards Koopaling to play, having decent speed and jumping ability, and a selection of attacks that are useful in a variety of situations.  Call him the “all-rounder” if you will.  He’s a great choice for a newbie, but don’t think for a second that he doesn’t have any quirks or nuance to his moveset!

Physical Attacks

P = Claw Swipe

The most basic attack ever, Larry slashes at the air on front of himself.  This deals low damage but has low lag on both ends.

P repeatedly = Claw Flurry

If you continue to mash the P button as Larry completes claw swipe, his wand will magically disappear as he rapidly slashes with both hands, dealing quick hits of low damage for as long as you mash P.  He can even slowly walk forwards and backwards while performing the attack.  However, when it ends, Larry has above average end lag as he tires out and retrieves his wand.  You may want to back away before halting your assault!

P while dashing = Baseball Slide

A mid-ranged feet-first slide along the ground, this deals below average damage and has low startup lag with moderate end lag.  It knocks enemies slightly into the air and away from Larry, allowing him to use this as an escape move, or one to help him break up a group of enemies in his way.

P in midair or underwater = Flip-Strike

Larry performs a single front-flip while holding out his wand.  This has low startup lag and moderate end lag.  It deals below average damage but hits all around Larry with a disjointed hitbox to boot!

Up + P = Koopa Upper

Larry performs his best impression of the Shoryuken, actually managing to lift off the ground as high as his regular jump height.  This deals above average damage to anything in his way, has low startup lag, and Larry is fully invincible as he ascends, but the attack has above average end lag as Larry falls back to the ground.  This also knocks away enemies a good distance horizontally.  As you’d expect, this works for anti-air or for crowd-control, but don’t think you can spam for invincibility unless you want to be punched by the first thing you miss the attack on.

Down + P in midair = Dive Kick

Larry performs a fast dive kick at a 50 degree angle, one foot extended.  This has nearly no startup time and deals moderate damage on impact as Larry flips off his opponent, ending the attack in midair.  If Larry doesn’t hit anything, he can cancel out of the move with any button press after .6 seconds pass, though it will automatically cancel itself if Larry hits a wall, the ground, or water.

Magical Attacks

M (works in midair and underwater) = Magical Fireball

After twirling his wand for a moment, Larry releases that energy blast we’ve become all too familiar with.  It travels straight ahead by default, but you can aim it at 30 and 60 degree upwards angles by holding up+forward or up, respectively.  It travels at a moderate speed, dealing below average damage to the first thing it hits.

If performed in the air, Larry can fire it straight ahead or at 30/60 degree downwards angles.  If he performs it underwater, he can aim it in all 5 possible directions!

M while dashing or during a dash-jump = Smash Racket

Larry’s wand transforms into his tennis racket from Mario and Luigi: Superstar Saga.  This happens quickly as Larry swings the racket sideways, dealing above average damage and knocking enemies away horizontally.  The move also reflects projectiles (including his own or a teammate’s) straight ahead, and when used on the ground Larry actually performs a small forwards hop during it to give the attack extra reach.  While this is a highly useful move, it has above average end lag, and because it is a melee attack Larry will be right within an enemy’s attacking range if he botches it.

Down, forward + M (works in midair) = Underhand Racket

Larry’s wand quickly changes into its racket form as he swings it upwards, dealing moderate damage, reflecting projectiles at a 45 degree upwards angle, and launching enemies into the air.  Larry doesn’t move while performing this racket attack, but it has lower end lag than Smash Racket.

Up, forward + M (works in midair) = Overhand Racket

The mirror to Underhand Racket, this one reflects projectiles at a 45 degree downwards angle and spikes enemies straight down.  Damage and lag time are the exact same as Underhand Racket.

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