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	<title>Koopaling Khaos</title>
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	<description>Theoretical Fighting Game starring Mario&#039;s infamous enemies</description>
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		<title>Random status report #1</title>
		<link>http://koopalingkhaos.wordpress.com/2009/12/07/random-status-report-1/</link>
		<comments>http://koopalingkhaos.wordpress.com/2009/12/07/random-status-report-1/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 03:57:42 +0000</pubDate>
		<dc:creator>hyperridley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://koopalingkhaos.wordpress.com/?p=30</guid>
		<description><![CDATA[Yeah, so it&#8217;s been a whle since I posted the how-to-play page, and still no character movesets.  Now don&#8217;t worry, this site hasn&#8217;t died, I&#8217;ve simply been busy with college papers and exams and all that other fun stuff.  When I do have free time I tend to work on my latest project for Make [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=koopalingkhaos.wordpress.com&amp;blog=10630554&amp;post=30&amp;subd=koopalingkhaos&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">hyperridley</media:title>
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		<title>This is Koopaling Khaos!</title>
		<link>http://koopalingkhaos.wordpress.com/2009/11/23/introduction/</link>
		<comments>http://koopalingkhaos.wordpress.com/2009/11/23/introduction/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:02:22 +0000</pubDate>
		<dc:creator>hyperridley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://koopalingkhaos.wordpress.com/2009/11/23/hello-world/</guid>
		<description><![CDATA[Greetings and welcome to the &#8220;official&#8221; website for Koopaling Khaos!  My name&#8217;s Hyper_Ridley, mainly known on the internet for my participation in Smash World Forum&#8217;s popular &#8220;Make Your Move&#8221; threads. As an aspring game designer and a big fighting game fan, I&#8217;ve always wanted the chance to share my ideas for a game.  With the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=koopalingkhaos.wordpress.com&amp;blog=10630554&amp;post=1&amp;subd=koopalingkhaos&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Game Overview/ HR&#8217;s Design Philosophies</title>
		<link>http://koopalingkhaos.wordpress.com/2009/11/22/game-overview-hrs-design-philosophies/</link>
		<comments>http://koopalingkhaos.wordpress.com/2009/11/22/game-overview-hrs-design-philosophies/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 04:24:08 +0000</pubDate>
		<dc:creator>hyperridley</dc:creator>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://koopalingkhaos.wordpress.com/?p=19</guid>
		<description><![CDATA[So, just what IS this game exactly?  Well, it’s a 2d smash-bros inspired fighting game starting Bowser’s children!  That includes all 7 Koopalings and Bowser Jr.  It will feature up to 4 players in arenas that function more like platforming levels than traditional flat fighting game arenas.  This game is being designed as though it were for the Nintendo Wii.

Before we can get to the game mechanics themselves, though, I want to discuss some aspects of my mindset for this project.  You can consider this an insight into my game design philosophies, if you will.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=koopalingkhaos.wordpress.com&amp;blog=10630554&amp;post=19&amp;subd=koopalingkhaos&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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